
Promo Welcome to Derry
Later this year, season 1 of the series Welcome to Derry will be released on HBO MAX. The promo of the production is shown on the streaming platform from the 30th of May.
The survey reveals that many children are selective in how they use the media and have learned to use Kijkwijzer as a tool in this. Almost all of the children from the age group surveyed are aware of Kijkwijzer and know what it is for. They are also very familiar with the meanings of the pictogrammes. Better than their parents, in fact, as has been revealed by other surveys.
The Kijkwijzer Jeugdjournaal survey also demonstrated that a much smaller group of children uses the pictogrammes as a tip for media products containing scary images (24%), sex (14%) or violence (13%). It is principally older boys (12-14 years) who use Kijkwijzer for this purpose.
58% of the children are sometimes scared by a television programme, cinema film or game. Two thirds talk about this with their parents. But only a small proportion (14%) occasionally regret having seen a programme or film. More than half of the children (53%) think that children should not watch all programmes and films or play all games, if they are too young for these. Nevertheless, 45% still go to films in the cinema intended for older people, and 58% sometimes play games intended for older people.
The many questions raised by children about Kijkwijzer led NICAM to suspect that children were using it intensively. Until now, Kijkwijzer has been aimed only at parents. In order to better cater to children’s needs, a special website has been developed,www.bekijkhetmaar.nu, aimed at children from 8 years. The website offers answers to questions frequently asked by children about Kijkwijzer and up-to-date classifications of new television programmes and cinema films watched by children. In addition, children can carry out their own – simplified – classifications on the website, based on a film fragment.
www.bekijkhetmaar.nu will be online from 13 December.
Later this year, season 1 of the series Welcome to Derry will be released on HBO MAX. The promo of the production is shown on the streaming platform from the 30th of May.
More than 80% of teenagers between the ages of 10 and 16 and their parents would like warnings before shocking images on social media such as TikTok and Instagram. It concerns images with violence, sex, animal suffering or ‘scary’ things. This has emerged from research by NICAM, the organization behind Kijkwijzer. Young people are afraid that the algorithm will serve them more and more videos that will make them feel afraid, embarrassed or unsafe. They not only want a warning that videos contain shocking images, but also what kind of images, so that they can decide for themselves whether they would like to watch or not.
All ages (AL) means that a film, series or television show contains no harmful imagery.
Read moreThe age category 6 years was developed to protect young children from scary and violent imagery. Young children are especially sensitive to this kind of material.
Read moreOnce children are around the age of 9, they are better able to understand whether films or series are real. That's why some productions are rated 9 years and older.
Read moreWhen children are between 10 and 12 years old, they start to look differently at the world around them. Still, children around this age are more easily affected by content than teenagers.
Read moreAt this age, children start to use film and television to learn 'social' lessons, like: how to be yourself? And how to interact with others? Watching dangerous behaviour on screen can therefore cause issues at this age.
Read moreAlthough 16-year olds are better able to understand the difference between good and bad, this doesn't mean they can just watch any film or series without trouble.
Read moreThe age rating 18 years and older indicates that a film or television show is for adults only.
Read moreWhen children see violence, it can make them aggressive, scared or desensitized to violence. The chance at these kind of effects is influenced by a few things, like: how realistic is the violence? Is there blood or gore? Is violence rewarded?
Scary images can frighten children, make them restless or even cause long-term effects like nightmares. The effects vary depending on the viewer and the viewer's age.
Children and teens that are in the middle of their (sexual) development, are not always ready to see sexual scenes. They may also be unable to interpret them correctly. Kijkwijzer takes this into consideration. How explicit a sex scene is determines the final age rating.
Read moreCoarse language consists of cussing and cursing, suggestive terms or sexual expletives. Children may imitate the use of offensive language and even incorporate it in their vocabulary.
Read moreDiscrimination is any expression that suggests (a group of) people are 'inferior' in some way, for example on the basis of skin colour, religion, sexuality, sex or gender, nationality or ethnicity. If a production contains discrimination and the discriminatory action is not immediately condemned, the icon for discrimination is depicted.
Read moreIf hard drugs are used in a production - or (a lot of) alcohol, soft drugs or tobacco - the Kijkwijzer icon for smoking, alcohol and drugs is depicted. Teenagers can start to see the use as something that's normal, or even as something worth trying.
Read moreDangerous challenges and stunts regularly occur in content on video sharing platforms.
Dangerous challenges and stuntsThe game contains depictions of violence. In games rated PEGI 7 this can only be non-realistic or non-detailed violence. Games rated PEGI 12 can include violence in a fantasy environment or non-realistic violence towards human-like characters, whereas games rated PEGI 16 or 18 have increasingly more realistic-looking violence.
This descriptor may appear as 'Fear' on games with a PEGI 7 if it contains pictures or sounds that may be frightening or scary to young children, or as 'Horror' on higher-rated games that contain moderate (PEGI 12) or intense and sustained (PEGI 16) horror sequences or disturbing images (not necessarily including violent content).
This content descriptor can accompany a PEGI 12 rating if the game includes sexual posturing or innuendo, a PEGI 16 rating if there is erotic nudity or sexual intercourse without visible genitals or a PEGI 18 rating if there is explicit sexual activity in the game. Depictions of nudity in a non-sexual context do not require a specific age rating, and this descriptor would not be necessary.
The game refers to or depicts the use of illegal drugs, alcohol or tobacco. Games with this content descriptor are always PEGI 16 or PEGI 18.
The game contains depictions of ethnic, religious, nationalistic or other stereotypes likely to encourage hatred. This content is always restricted to a PEGI 18 rating (and likely to infringe national criminal laws).
The game contains bad language. This descriptor can be found on games with a PEGI 12 (mild swearing), PEGI 16 (e.g. sexual expletives or blasphemy) or PEGI 18 rating (e.g. sexual expletives or blasphemy).
Video games that show violence of a slightly more graphic nature towards fantasy characters or non-realistic violence towards human-like characters would fall in this age category. Sexual innuendo or sexual posturing can be present, while any bad language in this category must be mild.
This rating is applied once the depiction of violence (or sexual activity) reaches a stage that looks the same as would be expected in real life. The use of bad language in games with a PEGI 16 rating can be more extreme, while the use of tobacco, alcohol or illegal drugs can also be present.
The adult classification is applied when the level of violence reaches a stage where it becomes a depiction of gross violence, apparently motiveless killing, or violence towards defenceless characters. The glamorisation of the use of illegal drugs and of the simulation of gambling, and explicit sexual activity should also fall into this age category.
The game contains elements that encourage or teach gambling. These simulations of gambling refer to games of chance that are normally carried out in casinos or gambling halls.
The game offers players the option to purchase digital goods or services with real-world currency. Such purchases include additional content (bonus levels, outfits, surprise items, music), but also upgrades (e.g. to disable ads), subscriptions to updates, virtual coins and other forms of in-game currency.
If this icon is accompanied by the notice Paid Random Items, the in-game purchases may consist of offers where the player doesn't know precisely what they are buying prior to purchase (i.e. loot boxes or card packs).